| Misc. plugin notes. Some are simply reminders that they exist. Others include usage instructions and bug warnings. |
Layout |
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Layout
SR_Reset_rest.ls from SteelRonin. KeyRestPose.ls from Anthony Ramirez Skelegon Editor - from DStorm. SgonEditor apparently crashes if some of the pgons are hidden in the
layer being edited. Crashes a lot, maybe best to avoid it. Trailer from DStorm. PLG CurveBone Definitely Checkout: |
| Some of this is old and has been fixed and updated in LW8 |
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| Faulkermano's FamilyClone does it all, but creates separate bones for rotation and position clones. Doesn't copy position correctly if follower is applied to objects (perhaps other conditions also). Rename seems to fail also when follower is applied. | |||
| (FI) CloneSelectedItems.ls - Doesn't mirror. Clones selected heirarchy w/out screwing up. FIsCloneSels.p (plugin version of above) Can use LoadBones.p to load bones into modeller as skelegons, then mirror and tweak. Use Sgon Editor to rename. |
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| H2MWMirror - Mirror selected items/motions in Layout. Axis
choice, though z and x appear confused. It clones but doesn't mirror
rotations. Seems to screw up the keyframes. Mirror X - mirrors across X along Z. Mirror Z - mirrors across Z along X. Mirror Y - Not clear what it does. |
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| Maestro In the default rig w/my modification, the animated items are (for creating Selection Sets in the Scene Editor):
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| MirrorItem.ls - Mirror selected items/motions in Layout. Only along X. Only 1 item! Doesn't mirror rotations. | |||
Mirroring Bones - Best Results: Dup Cntl heirarchy, Rename: Family clone seems to mirror and rename w/following setup: |
FPrime Notes: If an object is not rendering, make sure its subdivision level is greater than 0. |
Sasquatch Notes: To convert LW curves to Sasquatch guides: Light Shadowmap size has a pronounced effect on hair. Long Hair Quickstart: For Long Hair, set all clumping controls to 0 to match guides exactly. Clump Size will vary the length. At 100% or even 50%, this setting can push the length way beyond the length of the guides. Fiber Wiggle Vary can reduce the thickness of the hair, even if Fiber Wiggle is set to 0. ClumpHaircount (Fur only) - Increases hairs/clump, but decreases #/clumps. # hairs is unchanged. Lock Thickness works like clumping. Fur: Maximum Sleekness: Limit combing. Prevent hair from going thru
head. Can control w/map. From Stu Aitken: |
TAFA Notes: For ideas about increasing efficiency, see the moder notes, endomorph section. If Skelegons are present in a given layer of a model, the .mdd file from that layer will not deform the mesh. If any auto assymetry is used, those layers cannot be exported for use w/Morph Mixer. Naming Morphs: |
Modeler |
Colin Cohen Kvaalen's Mirroring Tools: Lernie Converge.p Absolute Size FIchikawa CREATING MORPHS Kevin Phillips David Ikeda - PowerTools Plugin (several tools). DStorm Path2Motion |
HairSpray It only works w/quads and tris. Won't spray onto subpatches. Once HS is exited, splines have to removed from the layer before it can be used again. During spray, guides retain their orientation to the model. QUICKSTART NOTES DURING SPRAY SESSION Normal Lock determines orientation to polygons being sprayed upon. 0% => use normal of pgon under mouse. 100% => use normal of first pgon being sprayed for duration of spray. Can be changed between sprays. ADJUSTING EXISTING SPLINES Normal Lock and Spline Divisions can be modified during a session (between
sprays), existing splines will not change. BLENDING End behaviors for blend include stop, continue (continues with "blend" (ie.second) style), repeat, flip. |
DStorm Mapping Tool LynxAspect Texture Tools |
Bevel/Edge Splitting Tools Bevel Magic Bevel Rail Bevel Rounder Router |